Have you been briefly spotted by something? Just duck behind something and the guards will run around frantically, doing nothing in particular.
AI problems are prevalent within the espionage section as well. You can even set up in a corner of a room occasionally and wait for enemies to walk right in, only to be mowed down on sight. I can recall a few times where enemies just ran by me with their back turned after another enemy had already started shooting at me. They're unusually good shots (probably to keep you moving around slyly) and being exposed to too much gunfire will often result in a quick death, but aside from that, the AI is just plain dumb. It's frantic and intense, just as it should be, but the AI isn't all that bright - well, when they aren't shooting at you that is. Thankfully, the gun-toting side of the game fares a little better, although it's not without faults as well. Gamers expecting engrossing or deep stealth action might be in for a let down. Sadly, the stealth elements aren't anything more than crouching behind crates or shooting out security cameras - it's a very dumbed-down stealth experience. When I first started playing IGI-2: CS, I couldn' help but think, aven' I done this before ?_ borrows gameplay concepts from a variety of games to make one big hodgepodge of stealth action, but what makes IGI-2 refreshing is the mix of stealth and shoot em' up action, allowing you to approach missions a number of ways.
For as much as IGI 2 is a sequel, it also at times seems little more than an upgrade. Perhaps the developers have been looking so hard at their own game that they failed to notice the competition creep up behind them.
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Plus, you can climb through windows and hide dead bodies - prerequisite skills that IGI's returning hero has great difficulty with. With the exception of perhaps Soldier Of Fortune II, whose stealth-based missions are a bit of a cop-out, IGI 2 just feels like it has been left behind, not least by the recent camp spy sequel No One Lives Forever 2, a game far more sophisticated when it comes to sneaking around. Since the original game, which was undoubtedly a breath of fresh air when it first arrived, many titles have furthered the concept of an action-based game where thought and careful planning are as important as firepower and itchy trigger fingers. The characters, though considerably smarter than they were in the first game (which was pretty smart), are about as convincing in their movements as the cast of Thunderbirds. Again the graphics are most impressive when you stand atop a hill looking down into an enemy base and beyond, yet as in the original, the interiors are drab and empty. In fact, you could say developer Innerloop has very nearly fixed everything that was wrong with the original game. You can even -get this - save the game during a mission.
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The Al is markedly improved, the levels more varied in that they include North African settings as well as the relative drabness of Eastern Europe, the arsenal of weapons has of course been extended and there is even a full multiplayer mode where before there was none. as you would expect, quite a significant improvement on 2000’s Project IGI, and since I very much enjoyed the original game - despite its many shortcomings, you may think it strange that IGI 2 leaves me somewhat cold. As well as binoculars, you have infrared goggles, which turn the enemy into bright yellow mannequins - and of course a healthy spread of weapons. Your most important bit of kit is the trusty Map Computer, which though unable to point out security cameras, is very capable at highlighting where the enemy patrols are.
In this particular adventure Jones is chasing stolen computer chips across the world, a journey that begins in Russia and ends in China, via Libya, some 19 rather large missions later.Īs in the first game, you work alone, which seeing as you're far from superhuman, requires you to remain undetected for as long as possible. For those who missed the pioneering original, IGI2 sees the return of Dave Jones, an ex-SAS special forces operative who likes nothing better than to infiltrate terrorist bases on behalf of the Institute for Geotactical Intelligence (and you thought IGI meant something else).